This exploratory talk first introduces notes on C.S. Peirce’ s notion of aesthetics and abduction in which a tension between play of musement and AI and Big Data games will be dis-cussed. Since the German playwright Schiller, play has become an ontological-existential category between uncertainty and contingency, that I treat as noise in between spheres of freedom, purposelessness, passivity, thinking, work (performance), game-rules and calculation. This epistemic and aesthetic notion of noisy and mimetic (Caillois) play proposes a critic of algorithmic rationalities that tend to become invisible by heeding ethical questions of cognitive mimetics that simulate sameness and in a manipulative manner instead of underlining otherness and difference by distinguishing AI agents & AI systems, or aesthetic judgement and reckoning. I will exemplify these thoughts on artificial and Virtual doubles such as AI.DA, the artificial artist, and the personalized Avatar doubles of AI Foundation’s Digital Twins.
A comunicação “Games we play with AI’s: Critical aesthetics notes on play of musement (Peirce), in algorithmic rationalities, AI.DA and Digital Twins” será apresentada no dia 23 de Fevereiro às 13h (horário de Lisboa).